Because it’s tiny. Both Symbian and Blackberry have more users than Windows Phone.
Markus “Notch” Persson, founder of Minecraft, speaking to Reuters last June about why they weren’t focused on creating the game for Microsoft’s mobile platform. We’ll see if $2.5 billion changes that. My hunch? Um, yes. (via parislemon)
Notch is outspoken and will no longer be involved post-acquisition. He made Minecraft incredible with broad, often clumsy strokes, it got too large and unwieldy to appeal to him, and he went back to experimenting and being opinionated on twitter.
Microsoft might create Minecraft for Windows Phone, but I think it will be an afterthought, a consequence of what they do with Mojang. I’d watch the Minecraft Launcher, that little screen that comes up before you actually start Minecraft. A little tinkering here and there, and you’ve got yourself a version of Steam that’s baked right into Windows, geared more toward kids and casual gamers.
I like Steam, but there’s a lot wrong with it, and it’s a huge target. If you could make downloading, playing, and buying/renting a game a seamless experience on Windows, you’ll win over PC gamers.
Mojang gives you 54 million users right off the bat. That’s pretty incredible. This acquisition is not about changing a video game or porting it to some (admittedly still obscure) platform. This is about access to 54 million gamers.